<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Music Visualization Engine and Generative Drawing</title>
	<atom:link href="http://www.christeso.com/blog/index.php/lab/music-visualization-engine-and-generative-drawing/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.christeso.com/blog/index.php/lab/music-visualization-engine-and-generative-drawing/</link>
	<description>Chris Teso is Director of Interactive Media, Flash Designer Developer and Portland Photographer.</description>
	<lastBuildDate>Thu, 12 Aug 2010 18:51:01 -0600</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: tebor</title>
		<link>http://www.christeso.com/blog/index.php/lab/music-visualization-engine-and-generative-drawing/comment-page-1/#comment-1168</link>
		<dc:creator>tebor</dc:creator>
		<pubDate>Tue, 17 Feb 2009 05:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.christeso.com/?p=608#comment-1168</guid>
		<description>Hey Ryan, thanks for the comment. I&#039;ve used several and have done some from scratch as well depending on the situation. For example, I always loved BIT 101&#039;s simple particle engine in AS2, so I rewrote it for 3 and use that when I need a quick and light engine [http://www.christeso.com/index.php/lab/bit-101-particle-class-in-as3/]. I&#039;ve also used Flint before, and think it rocks. I sometimes write my own class if I need something small but very specified.

Thanks for the compliment, it&#039;s fun shit.</description>
		<content:encoded><![CDATA[<p>Hey Ryan, thanks for the comment. I&#8217;ve used several and have done some from scratch as well depending on the situation. For example, I always loved BIT 101&#8217;s simple particle engine in AS2, so I rewrote it for 3 and use that when I need a quick and light engine [http://www.christeso.com/index.php/lab/bit-101-particle-class-in-as3/]. I&#8217;ve also used Flint before, and think it rocks. I sometimes write my own class if I need something small but very specified.</p>
<p>Thanks for the compliment, it&#8217;s fun shit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ryan</title>
		<link>http://www.christeso.com/blog/index.php/lab/music-visualization-engine-and-generative-drawing/comment-page-1/#comment-1167</link>
		<dc:creator>ryan</dc:creator>
		<pubDate>Tue, 17 Feb 2009 00:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.christeso.com/?p=608#comment-1167</guid>
		<description>did you use any particle or physics engine or write your own from scratch? niaaace visuals... keep hacking dude... lets see more of this...</description>
		<content:encoded><![CDATA[<p>did you use any particle or physics engine or write your own from scratch? niaaace visuals&#8230; keep hacking dude&#8230; lets see more of this&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
